Wednesday, January 20, 2016

Final Thoughts - Sound Shapes [PS Vita]

Title: Sound Shapes
Genre: 2D Platformer
Developer: Quesy Games / SCE Santa Monica Studio
Publisher: Sony Computer Entertainment
Release Date: August 7, 2012
Platform played on: PlayStation Vita
Available on: PlayStation 3, PlayStation Vita
Completion Status: Game has been completed
Trophy Status: 34 of 34 (base game), 55 of 55 (DLC packs)

A 2D platformer where you progress through levels and as you go through them there are notes that you can pick up and they will add to the music. So in order to get the full track, you need to pick up all the music notes scattered throughout the level. I would say that it is similar to Amplitude, but instead of having to complete a section, you only need to hit one note and that note will continue.

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The levels are formatted like a soundtrack. A different music style and composer is given for each one and each soundtrack is broken down into individuals tracks. It is interesting to hear the different types of music based on the notes that you get.

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The controls are simple, left analog stick to move, and square to speed up your dot, which also happens to make you not sticky anymore. If you don't press square, you stick to your surroundings which allows you to move vertical or even more along the ceilings of levels. Your goal is to make it to the end which has a radio looking thing that you need to touch to complete the track. Any notes that you find along the way are a bonus to help you fulfill how the soundtrack should sound, however, all the notes are optional and you can complete all soundtracks without getting the notes.

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After you finish the campaign, which involves you completing all of the soundtracks, you unlock Beat Levels and Death Mode Levels. Death Mode Levels are based on a small section of the original campaigns levels but with difficult challenges. At the beginning of the level, you will be told how many notes you need to get within a certain time. Some are harder than others but I believe with some skill, practice and some luck, they are all achievable. A lot actually has to do with where the notes spawn which is outside of your control. So, keep at it and you should be fine.
Beat Levels are levels where you hear the beat and you need to place notes on a blank music sheet. You are told how many notes there are and you tap and hold to place notes and you are supposed to mimic the original beat. You can press the volume on the top left to replay the beat and it is your job to play the notes correctly. Imagine if you were given Yankee Doodle, and you had to write down the notes to make the song, that's what you are doing here. While this mode is interesting, I found that I didn't have the skill to do this well and I just ended up completing them by using an FAQ on all the levels.

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There is a level editor where you can create your own levels and share them with others to play. However, like LittleBigPlanet, I found that I was never interested enough in making my own levels, however, I would have no problem play other people's levels. Unfortunately for me, I found that I wasn't very interested in playing after I finished campaign and I completed all the death mode levels and beat levels. So, the game's longevity is dependent on how much you like making levels or playing other people's levels.

I feel that it was worth the discounted price that I got it for but I don't think that it was worth the original price tag.

Come back next Wednesday for my Final Thoughts on Assassin's Creed China for PlayStation 4.

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