Wednesday, January 27, 2016

Final Thoughts - Assassin's Creed China [PS4]

Title: Assassin's Creed China
Genre: 2D stealth action game
Developer: Climax Studio
Publisher: Ubisoft
Release Date: April 21, 2015
Platform played on: PlayStation 4
Available on: PlayStation 4, Xbox One, PC
Completion Status: I have completed the campaign
Trophy Status: 9 of 18

Hmm, I'm not quite sure what to say about this one. While it is in an Assassin's Creed universe, it feels like a not as well implemented version of Mark of the Ninja.

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It is a 2D stealth action game where you are rewarded the most if you are stealthy and the least when you are up close and personal. When you complete an area, you will be rewards with a ranking which is based on how you completed the section of the area. Brawler means that you are close and personal where you fight enemies and they know you exist. Assassin means that you assassinate enemies, however, no one knows that you exist. Shadow means that you passed the area without killing anyone with the exception of certain areas that don't allow for this (like boss fights). These three rankings are further subdivided into Bronze, Silver, or Gold based on how well you do. While I appreciate that the game allows for you to do what you like, I find it odd that it penalizes you for not being stealthy. I understand that this is because you are supposed to be stealthy, but the title is Assassin's Creed, you are an assassin, yet somehow you get penalized when you achieve Assassin instead of Shadow.

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There are a fair amount of controls, although it isn't as bad as it seems. Left analog stick is used for your movement, d-pad is used to select the type of 'projectile' that you choose to use. I say 'projectile' since your first one is actually you whistling, whereas the rest as actual projectiles. Right analog stick is used to aim your projectile which is activated by pressing L1. R1 when pressed in conjunction with L1 fires your projectile. R1 is to use a rope dart which pulls you to the ceiling if possible. L2 is to crouch and R2 is to run. X is to jump, square is to perform a light attack with your sword and triangle performs a heavy attack. You do get more moves as you go along, but I have left them out so that you can discover them as you go.

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At the beginning, you don't really get many options since you are retrieving your arsenal of weapons as you progress through the game. Your main weapon is your sword which you get in memory 1 (they call levels or chapters in this game a memory).

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At the beginning of the game, you have regular soldiers who don't have anything special, later on you fight ones with shields which will block frontal attacks which require you to destroy the shield or jump over them and attack from behind. The progression works well with no stop to the new types of enemies that you face. It is fun and keeps things fresh as you go along.

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The art is very nice with the water paint style really standing out for things like flags and the main character's scarf. It works fine for the rest, no issues.

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It was interesting to hear that everything is actually in Mandarin as the voice overs and you don't have a choice to change them. Subtitles are on all the time.

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Story-wise, I thought that it could be a separate game with no need to add 'Assassin's Creed' to the title. It doesn't seem to add much to the universe, although this is game 1 of 3 (India and Russia), so maybe at the end, it is more complete.

I feel that I got my money's worth for the game, however, I'm not sure if I would suggest this when I feel that Mark of the Ninja is a superior game. However, if you are looking for a game like it with Assassin's Creed universe, it isn't bad.

Come back next Wednesday for my Final Thoughts on The Swindle for PlayStation 4 / Vita.

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