Wednesday, June 22, 2016

Final Thoughts - The Division [PlayStation 4]

Title: The Division
Genre: Online Third Person Shooter
Developer: Massive Entertainment
Publisher: Ubisoft
Release Date: March 8, 2016
Platform played on: PlayStation 4
Available on: PlayStation 4, Windows PC, Xbox One
Completion Status: Finished campaign
Trophy Status: 35 of 51

Source: psnprofiles.com
The Division is a multiplayer online third-person shooter from Ubisoft and during the first few weeks at launch, I played with a group of my friends and we enjoyed it quite a bit until we started to play outside the group and the difficult scaling was causing issues. In the end, we did end up completing the campaign together though.

The premise of the game is that you are a division agent and you were deployed to New York City due to an outbreak that occurred here, your job is to setup base camp and find out what happened here.

At the beginning, your base is very empty. The base itself is divided into three logical areas (security, medical, and technology) which you need to gather points in order to expand on the abilities of those areas, you do this by completing missions of the specific type. Once you have enough points, you go back to base and you unlock new sections which gives you new abilities.

Missions are divided into main missions and side missions. Main mission will progress the story and the side missions are to gain experience, points, and other items.

The map is divided into boroughs, each with their own suggested levels to play through them, and then a camp which you can use to fast travel to, allowing you to navigate quickly when you are on the opposite side of the map. Each of the camps will have vendors as well as a new set of missions and side missions for that borough.

Rinse and repeat until you finish the game.

When you have gotten far enough, you can enter the Dark Zone which is where PvP (player vs player) happens. Outside the Dark Zone it is just PvE (player vs enemies). In the Dark Zone, there is a separate currency that is maintained, the drops for loot are better and it is more difficult in general. It is fun if you have a group to play with, however, if you are on your own, it is quite difficult to achieve anything in here in my opinion.

By the time we stopped playing, they had added a new patch which changed the game completely and it was causing issues with the game so I guess I am glad that we finished when we did. It was fun while it lasted but it did not have a long lasting addiction that I thought it might have, maybe because we don't play PvP games much. At this point in time, I assume that it might be worth while to wait for a price drop since it has been out for awhile and if you are new, it is hard to start playing with friends that you have who are higher level since the missions will balance enemy difficulty based on an average of the group's level.

Come back next Wednesday for my Final Thoughts on SkyForce Reloaded for Android.

Wednesday, June 15, 2016

Final Thoughts - Bonza [Android]

Title: Bonza National Geographic
Genre: Puzzle
Developer: MiniMega
Publisher: MiniMega
Release Date: June 18, 2015
Platform played on: Android Phone [Samsung Galaxy S7]
Available on: Android, iOS
Completion Status: Never ends
Trophy Status: N/A

Source: bonzapuzzles.com
This is a fun puzzle game that I discovered and I thought it is great. Imagine crossword puzzles but for people who don't need to know random facts (at least in my opinion). You begin each puzzle with a clue, and this clue is related to all the answers to puzzle. It is very similar to the original game Bonza, but with a National Geographic theme to all the puzzles.

Source: bonzapuzzles.com
As per the image above, the clue is 'eye of the ...' and now, with the puzzle pieces, you need to form words that are related to this.

Source: bonzapuzzles.com
And the image above is the end result. So you see that you would create something that looks like a crossword.

Source: bonzapuzzles.com

The above is an example of a new type of puzzle where the clue is actually a picture instead of a phrase.

Source: bonzapuzzles.com

The above is another example of a new type of puzzle in this version of the game which is an actual jigsaw puzzle and I like these because it changes the gameplay up a little bit and I feel that there is a bit of less thinking involved.

The game is free to play and while there are puzzles that are locked behind actual money, there are puzzles that are unlocked with coins. When you complete a puzzle, you get coins and you can use those to unlock more puzzles. Every day, there is a new puzzle and these are free to play in case you get stuck on some existing puzzles.

I highly enjoy this game and I think it is a lot of fun. Give it a try since it is free.

Come back next Wednesday for my Final Thoughts on The Division for PlayStation 4.

Wednesday, June 8, 2016

Final Thoughts - Bonza [Android]

Title: Bonza National Geographic
Genre: Puzzle
Developer: MiniMega
Publisher: MiniMega
Release Date: March 20, 2014
Platform played on: Android Phone [Samsung Galaxy S7]
Available on: Android, iOS
Completion Status: Never ends
Trophy Status: N/A

Source: bonzapuzzles.com
This is a fun puzzle game that I discovered and I thought it is great. Imagine crossword puzzles but for people who don't need to know random facts (at least in my opinion). You begin each puzzle with a clue, and this clue is related to all the answers to puzzle. It is very similar to the original game Bonza, but with a National Geographic theme to all the puzzles.

Source: bonzapuzzles.com
As per the image above, the clue is 'eye of the ...' and now, with the puzzle pieces, you need to form words that are related to this.

Source: bonzapuzzles.com
And the image above is the end result. So you see that you would create something that looks like a crossword.

The game is free to play and while there are puzzles that are locked behind actual money, there are puzzles that are unlocked with coins. When you complete a puzzle, you get coins and you can use those to unlock more puzzles. Every day, there is a new puzzle and these are free to play in case you get stuck on some existing puzzles.

I highly enjoy this game and I think it is a lot of fun. Give it a try since it is free. If you enjoy this one, give the sequel Bonza National Geographic a try.

Come back next Wednesday for my Final Thoughts on Bonza National Geographic for Android.

Wednesday, June 1, 2016

Final Thoughts - Danganronpa 2: Goodbye Despair [PlayStation Vita]

Title: Danganronpa 2: Goodbye Despair
Genre: Visual Novel
Developer: Spike Chunsoft
Publisher: NIS America
Release Date: September 2, 2014
Platform played on: PlayStation Vita,
Available on: PlayStation Vita, Windows PC
Completion Status: Finished
Trophy Status: 29 of 47

Source: psnprofiles.com
The sequel to Danganronpa: Trigger Happy Havoc, I was excited to play this game since I thought that the first game was unique and very interesting in story and concept. This game is directly tied to the first game, so my advice is, play the first game before this one and you will appreciate it more.

In Danganronpa 2, you are a student who is invited to an island trip and you discover that it is actually a trap and you are now part of a game. The game is, you are stuck on this island, in order to get off the island, you need to murder a fellow student and get away with it. Once the murder has happened, a trial takes place and if the murderer is not accused of the murder, they are free to go and everyone else dies. If the murderer is accused, the murderer dies and the game continues for the remaining students.

In the game, you wander around, meet up with students and just explore the world, much like point-and-click adventures games in the past. You never actually commit murders, they always seem to take place and your job is to find clues after it happens, and then you need to determine who committed the murder and explain how it happened.

It plays the same as the previous games, however, the trials are a bit different and in my opinion, they were changed for the worse. I found that the games were too difficult and just not really fun in my mind. It was more stressful and annoying than it should have been because I liked the difficulty in the previous game. I hope that the next game will fix these. Also, some of the contradictions were really obtuse and I actually had to find an FAQ to determine the answer.

I was happy to learn how it ties to the first game and I am interested in seeing how the next game works. I have no issue suggesting the game to someone who enjoyed the first game, however, you will notice that it follows a similar flow, however, it gets explained in the end and I thought it was really smart how they do this. I am looking forward to the next game, but I do strongly suggest that you should play the first game before this one.

Come back next Wednesday for my Final Thoughts on Bonza for Android.

Month In Review - May 2016

Here's what I played in May 2016:


Tap Adventure, I still play this a bit and I can't really say why I do. You don't really need to play often to progress, in fact, it seems better for you to just play once a day since you get showered with coins for when you were away. I thought I would drop this quicker, but it really doesn't require any attention from me when I play, so when I'm watching something, sometimes I turn it on and just tap away.

Source: psnprofiles.com
Danganronpa 2, I have finished the game and I feel that it concluded really well. I was disappointed with how it flowed just like the previous game, however this gets explained later in the game. I highly suggest it as long as you play the previous game first because it is directly linked to the previous game.

Source: spryfox.com
Bushido Bear, this is another mobile game that I downloaded and tried, but for some reason, it doesn't quite click with me as much as their previous game, Alphabear.

Source: bonzapuzzles.com
Bonza, a mobile game that I learned about recently and I am hooked. Imagine if you complete a crossword puzzle and all the answers are linked to one clue. This end result is now cut up into pieces and your job is to match the puzzle pieces so that they form the completed crossword puzzle. It is a bit hard to put into words, but it is fairly straight forward when you play the game. The game is free to play with no ads in it at all (not when you load the game, finish a level, etc), the only ad that appears is a video if you decide that you are stuck on a puzzle and request a hint. There are daily puzzles as well as puzzle packs that you can purchase with actual money or in-game in coins which you gain as you complete levels. I play it almost everyday and it is quite enjoyable, some of the clues are overly obtuse though, so you may need a hint on those to understand what the crossword is actually about. If you like word puzzles, I think this is a fun game to try.

Source: bonzapuzzles.com
Bonza National Geographic, another mobile game which is the successor to Bonza but with National Geographic theme to it, so it tends to be more outdoors or nature based clues and puzzles. As well, they also have jigsaw puzzles as levels to change things up a little bit. I play this daily as well and it is just as fun as the original Bonza.

Wednesday, May 25, 2016

Final Thoughts - Kingdom Rush [Android]

Title: Kingdom Rush
Genre: Tower Defense
Developer: Ironhide Game Studio
Publisher: Armor Games
Release Date: 2011
Platform played on: Android Phone [Samsung Galaxy S7]
Available on: Android, iOS, Windows PC
Completion Status: 90%
Trophy Status: N/A

Source: kingdomrush.com
Kingdom Rush is one of the top tower defense games for mobile and I think it is for good reason. Originally it was a paid game, however, now that the company has a few of these games available, they have changed the payment model for the first game (Kingdom Rush) to be free-to-play with mobile ads for revenue. I assume the change has to do with how old it is by now and they were not making much money off of it through paid sales.

Source: kingdomrush.com
Kingdom Rush is a tower defense game, in these types of games, you fight enemies that come in waves and you need to place static defense along the path that the enemy waves walk down and you hope to defeat everything before it reaches the end. If the enemy reaches the end, you lose life and when you run out of life, you lose. You begin with a set amount of currency and you gain more by beating enemies as well as clearing waves. With the currency, you can place new towers, as well as upgrade them. Each tower does a certain thing, so it is good to try and experiment with the towers to see what works best for you.

Source: kingdomrush.com
The graphics are nice and from what I remember, the music is okay too (I tend to turn off all music for all mobile games I play). There are several basic towers as well as specialized towers as well that have branching paths once you reach its maximum level. Also, you command hero units that can turn the tide of battle in the event that you have bad tower placement or types on the field.

I really enjoyed this game and I am glad that they were able to make two successful sequels to this (Origins and Frontier) and I can easily suggest that you try this one since it is free and try the other ones as well if you like this one since they are the same formula, but they change it enough that it stays fresh with new towers and enemies.

Come back next Wednesday for my Final Thoughts on Danganronpa 2 for PlayStation Vita.

Wednesday, May 18, 2016

Final Thoughts - Tap Adventure [Android]

Title: Tap Adventure
Genre: Tap-a-thon
Developer: Kongregate
Publisher: Kongregate
Release Date: December 12, 2015
Platform played on: Android Phone [Samsung Galaxy S7]
Available on: Android, iOS
Completion Status: Never-ending
Trophy Status: N/A


Tap Adventure, I call these types of games tap-a-thons for mobile platforms. The goal is simple, whenever you tap, you deal damage, and... that's all you need to know.

With each tap, you do damage to the enemies on the screen at the time, when they die, you get coins which you are use to either upgrade your own damage, recruit new minions, or upgrade your minions. You do this until, well, the end, which I haven't reached yet.

Source: itunes
Each level is divided into 10 waves, each wave ends with a boss called the commander which is stronger than your normal enemies and after 10 waves, you fight the epic boss, which is a stronger version of the commander. When you beat the commander, you are transported to a new area. Rinse and repeat.

Each minion that you recruit will attack automatically on its own and you can upgrade their attack and life. Upgrades cost coins and each upgrade increases all subsequent upgrade cost. The upgrades give your recruits abilities that are passive as well as some that are active (one per recruit) which you can active while in combat, they range from attacks to heal spells. Each of these active abilities will have a timer, so that it restricts how often you can use them.

Source: itunes
Occasionally, chests are dropped that require keys to unlock and you begin with a small amount of them. As you progress through the game, you get to the point where you run out of keys but you will keep getting chests. You will hit a point where you have the ability to 'Time Loop' which will reset everything back to 0, but you will gain keys and rune stones which you can use to buy/upgrade relics which are items that have passive abilities for everyone, this ranges from DPS increase to coin increases. So, you see that there is a lot to it while at the same time, there isn't much to the game.

As a bonus, while you are away from the game, coins are collected on your behalf, so you can leave the game for awhile and come back and collect a lot of coins for upgrades. The ads in this game are not intrusive and don't happen that often. The ads themselves are usually links to games that Kongregate released, so I have no issues with them. In-app purchases are present, but unnecessary in my opinion and don't really add much to the game.

Source: itunes
I thought I would have dropped this game awhile ago, but for some reason, I keep coming back for a little bit, it might have to do with how little I need to pay attention in order to get something out of the game. Free-to-play, so give it a shot. There are several games that are like this and I'm sure if you like this one, there are tons more for you to try out.

Come back next Wednesday for my Final Thoughts on Kingdom Rush for Android.

Wednesday, May 11, 2016

Final Thoughts - Sky Force [Android]

Title: Sky Force 2014
Genre: Shoot'em up
Developer: Infinite Dreams
Publisher: Infinite Dreams
Release Date: 2014
Platform played on: Android Phone [OnePlus One and Samsung Galaxy S7]
Available on: Android, iOS
Completion Status: Complete
Trophy Status: N/A

Source: steampowered.com
Sky Force is a free-to-play shoot'em up for mobile phones and it is one of the few that I really enjoy. The timer that is in the game is based on lives. You start with 10 lives and each time you die, it decreases until you are down to 0. If you play and beat a level without dying, you don't lose a life. Your lives will regenerate overtime, but I never found myself really running out of them. You can pay for extra lives or for stars which is in game currency.

Source: steampowered.com
With this shoot'em up, your plane always shoots, so you are mainly responsible for making sure you don't get hit. There are items that you gather and you can use as you progress through the game. With each level you complete, you will get stars, those stars will be used to upgrade your plane to make the levels easier, so you can get more stars and upgrade your plane and progress through the game.

Source: steampowered.com
With each level, there is a set of objectives that are optional that you can meet. When you meet them, you gain access to the next difficulty level and you replay the same level at a higher difficulty which gives you more stars. At the end of each level is a boss and there are quite a few levels to play and get through. Each level ends with a boss battle and each boss is different, however, each level and enemy spawn locations are pre-determined.

Source: steampowered.com
The graphics are surprisingly nice in my opinion for something that is a free and on my phone. It has since between ported to the PC and will be coming to the PlayStation 4 and PlayStation Vita later in 2016.

It is a fun little game that I played through entirely on my old phone and will likely go through again with my new one. I wish that I could transfer over my save to my new phone, but that isn't a big deal since it is not a long game.

Come back next Wednesday for my Final Thoughts on Tap Adventure for Android.

Wednesday, May 4, 2016

Final Thoughts - Hitman Go [Android]

Title: Hitman Go
Genre: Turn-based puzzle
Developer: Square Enix Montreal
Publisher: Square Enix
Release Date: June 4, 2014 (international release on both iOS and Android, a bit earlier for soft-launch)
Platform played on: Android Phone [OnePlus One and Samsung Galaxy S7]
Available on: Android, iOS, Windows Phone, Windows, PlayStation 4, PlayStation Vita
Completion Status: 90% complete
Trophy Status: N/A

Source: wikipedia.org
I played this on my Android phone, but later it was released again for PlayStation 4 and PlayStation Vita, but I haven't touched either of those versions, so I'm just going to write down my thoughts based on my Android experience.

Source: gameinformer.com
Hitman Go is the first game under the 'Go' branding for Square Enix and it was a great game even though people initially thought poorly over it since it is both on mobile platforms which a lot of people equate to non-full fledged games and that it was changing the type of game completely from its originating series. I got it when it was on sale for $1.00 and it was well worth it and looking back, had I known what I was going to get into, it would be worth the full price purchase.

Source: gameinformer.com
In Hitman Go you are placed as a hitman on a diorama board which has preset enemies and routes that you can take. You swipe to move your character (up, down, left, or right) and after you move, all the enemies move after and you take turns doing this until you reach the end goal or objective. It sounds simple, but the enemy types, position of things you need to get or hide behind, makes it a fun game to play and sometimes a head scratcher when you try to determine how to solve the puzzle.

Source: gameinformer.com
The game is cleverly designed where each chapter/section is a 'board game' where you open the box and you see the layout of the areas that you visit. Those areas are the dioramas that you play in. Each 'board game' has a different theme such as airport or opera house to name a few and it gets progressive harder in difficulty as you play. Each diorama has three stamps (similar to three stars in other games), but in order to get the three stamps, you usually need to play the level several times, so there is a lot of replay value to it. One stamp might be beat it in x moves which is usually the quickest route, one might be get the briefcase which requires some finesse and thinking. As you progress, there are newer things such as enemies with dogs that follow you, keys that you need to unlock doors to progress just to give you an idea.

Source: gameinformer.com
I haven't finished this game yet, but I am at the last board game so I'm not too far now. There is no story in this game, it is just you trying to determine how to finish the diorama. I don't take issue with this since I never play mobile games for story (besides Punch Club).

Definitely worth a try in my opinion. Unfortunately there is no demo, so you cannot try it out, but if you watch some gameplay videos, you will quickly understand how the game is structured and how to play it. With regards to length, there are 7 boards, and at least 10+ dioramas within each one, so there is plenty of content in this game for the asking price.

Come back next Wednesday for my Final Thoughts on Sky Force for Android.

Sunday, May 1, 2016

Month In Review - April 2016

Here's what I played in April 2016:

Source: gamesflare.org
Tap Adventure for Android, a game where all you do is tap. There really isn't that much more to it. Each tap deals damage, which eventually kills enemies, which drops gold, which you can use to level up your tap damage or hire recruits. The levels are broken down into 10 waves of enemies before a boss. If you lose again the boss, you just replay the waves until you have enough gold to upgrade yourself enough to try the boss again. I got to around level 124 and I still play from time to time. It is fairly mindless and I'm beginning to wonder why I'm playing at all. It is free-to-play and I don't think the purchases actually add much value to the game itself. Give it a shot since it is free. There are a lot of games that fall under this genre.

Source: clashroyale.com
Clash Royale for Android, I have played it a bit more, joined a clan and reaped the benefits. Unfortunately, I hit the wall where I was not able to progress any further due to not having good cards and the fact that I was always fighting people with the same cards which made it very hard to progress. In the end, I deleted the game and I won't be playing this anymore. It was fun at the beginning, but the grind is fairly real and I decided to give up on this game.

Source: psnprofiles.com
The Division for PlayStation 4, I have reached level 30 and we started to play a bit of the Dark Zone. It is clear that after you reach level 30 and started a bit of the Dark Zone, there isn't a need to really play the non-Dark Zone areas anymore since the loot drops are a lot better inside. We haven't tried the incursions yet which is new, nor have we tried the missions on hard or challenging difficulty which is supposed to be different once you hit level 30. I'm not sure how much longer this one will last, but we will see.

Source: psnprofiles.com
Alienation for PlayStation 4, the latest game by Housemarque who have made several games that I enjoyed including Outland, Dead Nation, Superstar Dust, and Resogun. I would say that if Dead Nation was combined with Diablo, you would get Alienation. The game itself is played as a twin-stick shooter where the left stick is for moving and the right stick is for aiming. I haven't played too much but I see potential depending on what the end game content is. With each level that you complete, you gain experience and loot. The experience gains will mean more health and the loot will be used as new weapons, scrap which is used for rerolling stats of rare or higher weapons (each category of the weapon will have a range and you can reroll the end value), or cores which you can put into weapons which will upgrade the categories.

There is a lot going for it. I only play a couple hours (maybe 2-3) at this time, but I enjoy what I see. It is one really pretty game and it only costs $20! Watch some gameplay videos to see if it is for you and go nuts!

Wednesday, April 27, 2016

Final Thoughts - Clash Royale [Android]

Title: Clash Royale
Genre: PvP card brawler
Developer: Supercell
Publisher: Supercell
Release Date: March 2, 2016 (international release on both iOS and Android, a bit earlier for soft-launch)
Platform played on: Android Phone [OnePlus One and Samsung Galaxy S7]
Available on: Android and iOS
Completion Status: On-going, it doesn't end
Trophy Status: N/A

Clash Royale is the latest game from Supercell (known for Clash of Clans and Boom Beach) which is another free-to-play game for mobile (both iOS and Android). Unlike the prior games, nothing takes place while you are away except countdown timers for chests which I will explain in a bit.

Source: clashroyale.com
In Clash Royale, you build a deck of 8 cards and with each card, there is an elixir cost associated to them, I believe from 2 elixir to 9 elixir, which you will use take down your opponents in a one-on-one battle. Once you have your deck selected, which you can have a few pre-set, you go into battle with a random opponent who is usually around your level. The game is split into two battlefields, the bottom half is yours, the top half is your opponent's. Each person has two side towers and one crown tower in the middle. Once the crown tower falls, you have lost. At the beginning, you can only place cards on your half of the board and when you defeat enemy towers, you gain a piece of their land where you can put down your cards on their half of the board which means you can approach them quicker. The games are quick because each battle has a 3 minute timer, with a 1 minute sudden death in case of a tie.

Source: clashroyale.com
At the bottom, there is an elixir bar which gets filled with time and you can hold a maximum of 10 elixir. The rate of refill is the same for both players. Card use is simple, you just drag and drop your card if you have enough elixir and it will appear and do what it does automatically. What it does depends on what the card is, some are buildings that are defensive which attack nearby enemies, buildings that periodically generate units, units that rush enemies, among other card types. So, there is a lot to the deck building, and you need to make sure that you have a deck that works well for you and is able to counter what the opponent will have. When you win or lose, you gain/lose trophies which are used to determine what overall level you are at which unlocks new arenas and cards that you can get.

Source: clashroyale.com
Now, once you win, you get a chest, and these come in different sizes and depending on the size, you have to wait a certain period of time for them to unlock. You can only hold 4 chests at any given time, however, you can speed up the unlock time by paying gems to unlock them, which is one of the game's currencies that you can pay for. Otherwise the wait time starts from 3 hours and I believe goes up to 24 hours which is a very very long time. The chests will always contain some gold, the game's other currency, and some cards.

Source: clashroyale.com
When you get cards, you will either get new cards that allow you to use something new, or you get old ones, which allow you to level up your existing cards. How does that happen? Well, each card has a level, to get to the next level, you will need a predetermined amount of the card as well as enough gold to level them up. This means that even though you can your opponent have the same card, it is possible that one is weaker than the other. So, even if you constantly get common cards, they can get very powerful due to leveling them up.

Source: clashroyale.com
Also, there is a component where you form a clan and this is an important part of the game. You need an active group and it currently holds a maximum of 50 players. Within the clan, you can solicit card donations which means that you can level up your cards quicker. You can also donate cards, which gives you experience and gold back as well as giving away cards that you won't use anyways. As you can see, being in an active clan, you can progress quicker than without a clan.

It sounds like a lot to take in, but it is really easy to get into, but hard to master. I had a lot of fun for around a week, but the constant grind after made me give up since I felt like I was not getting anywhere. Also, I found that most people were playing with the same or similar decks and it made it quite boring when I knew that I would win against certain decks and lose to certain decks.

I enjoyed it for the short period of time that I played it. I feel that it has a good foundation and a lot of people really enjoy the game, so give it a shot and see how you like it, and maybe you will be more addicted than I was. I do find that I have a short attention span for a lot of the free-to-play games I play on mobile and this was no exception.

Come back next Wednesday for my Final Thoughts on Hitman Go for Android.

Wednesday, April 20, 2016

Final Thoughts - Fez [PlayStation Vita]

Title: Fez
Genre: Puzzle platformer
Developer: Polytron Corporation
Publisher: Trapdoor
Release Date: April 13, 2012
Platform played on: PlayStation Vita
Available on: PlayStation 4, PlayStation 3, PlayStation Vita, Xbox 360, Windows PC
Completion Status: On-going, near the end
Trophy Status: 4 of 12

Source: psnprofiles.com
Fez was a free game on PlayStation Plus and while I haven't actually finished the game yet, I think I'm a good 80% through the game. When I stopped playing, I felt that I was really overwhelmed by the world and I was having difficulty with remembering where things were and how to get back to where I needed to go. If there was a suggested update that I would add, it would be the ability to fast travel to certain sections of the game or to put down notes on each section. It does have something like fast travel, but it only applies to certain sections and they are very infrequent.

Source: wikipedia.com
Fez is a single-player puzzle platformer game, you move around in a 2D space, however, the world itself it actually in 3D. With a press of a button, you can change the world to see the plane that is either to the left or to the right of your current plane. Imagine if you have a six-sided dice and you ignore the top and bottom. You play on one side of the dice and with a button press, you would twist the dice so that you are now on either the left or the right side of the previous side of the dice.

Source: wikipedia.com
At the beginning of the game, you are shown a 2D world and with an explosion of a giant hexahedron, the world becomes a 3D world, however, you only operate in 2D at any given time. With this explosion, pieces of the hexahedron were sent all over the world and your goal is to retrieve as many pieces as you can and correct the world.

Source: wikipedia.com
Fez has no enemies, so you don't need to worry about running into any and fighting them, you just wander around and try to determine where you may be missing a door or cube fragment. If you die, you quickly respawn to the same area which allows for you just enjoy the game.

Cube fragments are not the only thing that you collect, there are also warp gates, obelisks, just to name a few. There is plenty of content for a game like this. The levels start off easy, but grow more and more complex as you progress through the game. It has a nice art style where it is simple and it has a pixelated look to it.

If you are looking for a puzzle platformer where you run around and try to solve puzzles, I have no issues recommending this game for everyone. I played this on the PlayStation Vita and I had no issues with the load times or any glaring issues with it.

Come back next Wednesday for my Final Thoughts on Clash Royale for Android.

Wednesday, April 13, 2016

Final Thoughts: Jamestown+ [PlayStation 4]

Title: Jamestown +
Genre: Shoot'em up
Developer: Final Form Games
Publisher: Final Form Games
Release Date: March 17, 2015
Platform played on: PlayStation 4
Available on: PlayStation 4, Windows PC
Completion Status: On-going, it doesn't end
Trophy Status: 9 of 28

Source: psnprofiles.com
Jamestown+ is a game that I played on my PC when it was just called Jamestown and it is a fun little shoot'em up game. For those that don't know, shoot'em up games are games where you control a plane and you fly around and you shoot down enemies and usually with the end of each level being a boss battle.

Source: finalformgames.com
Jamestown+ is also categorized under the bullet hell genre, which is where you get spammed with bullets and while there is always a pattern so that you can avoid them, it takes a lot of exact movements to do so.

Source: finalformgames.com
In Jamestown+, you play as one of four ships, each with its own primary and secondary attack and well as a vaunt ability that allows for increased attack and score multiplier for a short period of time, it is an ability that you have to build up a meter for to use.

Source: finalformgames.com
It is a fun game and there are a lot of things that you can unlock as you go along. You unlock difficulty levels, new ships and mode. Each level can be played on its own or in a full story (which is pretty complex for this type of game) with several difficulty levels. As well, it is the only shoot'em up that I can recall that allows for up to 4 players simultaneously.

Source: finalformgames.com
Well worth a try if you are into the shoot'em up genre, I don't know if I could recommend it to those not interesting since it does get difficult quite quickly and for those that aren't into bullet hell games, the precision required to dodge can get quite infuriating. However, the mechanics and layout of the level means that you learn things pretty quickly as long as you don't give up.

Source: finalformgames.com
Come back next Wednesday for my Final Thoughts on Fez for PlayStation 4!